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Projects

  • narrative underwater adventure — 2M+ copies sold

    A 2-year production with 30+ developers at Parallel Studio. I built the CI/CD tooling and multiplatform delivery pipelines, and ran the production infrastructure behind the 2023 release.

    • jenkins
    • docker
    • azure
    • python
    • go
    • c#
  • minecraft network by shadow studio — 30k+ users since 2014

    The platform where I learned backend engineering and running a company. REST APIs and a high-availability backend across cloud and on-premise, CI/CD for every service, and a team of 3 developers I recruited.

    • java
    • typescript
    • kotlin
    • go
    • docker
    • terraform
  • self-hostable sign-in with ethereum for fastify

    Handles the whole SIWE flow, from generating messages to verifying signatures and managing sessions. Open source, with an npm utility package.

    • typescript
    • fastify
    • docker
    • web3
    ...code
  • kubernetes homelab

    where i try things before they reach production

    A self-hosted Kubernetes cluster for experimenting with automation, infrastructure as code, GitOps deployments and cloud-native architectures.

    • kubernetes
    • terraform
    • gitops
    • docker
    • linux

side projects

  • minecraft server list & ranking

    Server owners submit their server, players discover new places to play.

    • typescript
    • next.js
    • go
  • minecraft web3 plugin

    blockchain services inside a minecraft server

    A Minecraft plugin built with Kotlin and Nest.js that brings blockchain services and distributed APIs into the game.

    • kotlin
    • nest.js
    • web3

game jams & school

  • 3d roguelike where you cook your weapons

    Final project of my Master's degree. I built all the tooling and procedural generation systems. Highest grade of the year, showcased at the school's annual exhibition.

    • c#
    • unity
  • 4-player turn-based racing

    I led a team of 4 programmers working alongside 14 artists and designers.

    • c#
    • unity
  • viral

    live

    interactive escape game, made solo in 3 days

    Designed and developed solo for a game jam, with a team of 8 web devs, artists and marketers on the website and assets.

    • c#
    • unity
  • zephyr

    live

    small platformer around the theme "storm"

    Made as a duo with a game artist during a 3-day jam.

    • c#
    • unity
  • co-op game for the games4change jam

    Built by a team of 3 in 5 days, and reviewed live on Twitch by Unity representatives.

    • c#
    • unity
  • my first unreal engine project

    Made in 5 days by a team of 11 students from 2nd, 3rd and 4th year.

    • c++
    • unreal engine