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Projects

  • scrollable tiling window manager for macOS

    Windows open as columns on an endless strip you slide through with the keyboard or trackpad. Rust engine and Swift menu bar app, with only the Accessibility permission needed (SIP stays on).

    • rust
    • swift
    • macos
    ...code
  • narrative underwater adventure — 2M+ copies sold

    A 2-year production with 30+ developers at Parallel Studio. I built the CI/CD tooling and multiplatform delivery pipelines, and ran the production infrastructure behind the 2023 release.

    • jenkins
    • docker
    • azure
    • python
    • go
    • c#
  • minecraft network by shadow studio — 30k+ users since 2014

    The platform where I learned backend engineering and running a company. REST APIs and a high-availability backend across cloud and on-premise, CI/CD for every service, and a team of 3 developers I recruited.

    • java
    • typescript
    • kotlin
    • go
    • docker
    • terraform
  • self-hostable sign-in with ethereum for fastify

    Handles the whole SIWE flow, from generating messages to verifying signatures and managing sessions. Open source, with an npm utility package.

    • typescript
    • fastify
    • docker
    • web3
    ...code

side projects

  • minecraft server list & ranking

    Server owners submit their server, players discover new places to play.

    • typescript
    • next.js
    • go
  • kubernetes homelab

    where i try things before they reach production

    A self-hosted Kubernetes cluster for experimenting with automation, infrastructure as code, GitOps deployments and cloud-native architectures.

    • kubernetes
    • terraform
    • gitops
    • docker
    • linux
  • minecraft web3 plugin

    blockchain services inside a minecraft server

    A Minecraft plugin built with Kotlin and Nest.js that brings blockchain services and distributed APIs into the game.

    • kotlin
    • nest.js
    • web3

game jams & school

  • 3d roguelike where you cook your weapons

    Final project of my Master's degree. I built all the tooling and procedural generation systems. Highest grade of the year, showcased at the school's annual exhibition.

    • c#
    • unity
  • 4-player turn-based racing

    I led a team of 4 programmers working alongside 14 artists and designers.

    • c#
    • unity
  • viral

    live

    interactive escape game, made solo in 3 days

    Designed and developed solo for a game jam, with a team of 8 web devs, artists and marketers on the website and assets.

    • c#
    • unity
  • zephyr

    live

    small platformer around the theme "storm"

    Made as a duo with a game artist during a 3-day jam.

    • c#
    • unity
  • co-op game for the games4change jam

    Built by a team of 3 in 5 days, and reviewed live on Twitch by Unity representatives.

    • c#
    • unity
  • my first unreal engine project

    Made in 5 days by a team of 11 students from 2nd, 3rd and 4th year.

    • c++
    • unreal engine