ShadowAxe

The project

A Minecraft server network that I use as a playground to develop my skills in game making, marketing, and running a company.

I have been running it since 2014 through multiple versions. It now has more than 20 000 registered unique players.

What I do

  • I code custom plugins to create unique gameplays
  • I manage and maintain the different backend servers running linux
  • I develop and keep updated the website
  • I manage social medias and marketing campaigns
  • I manage a team of volunteers who help me make it a safe and friendly place
  • I manage finances and legal aspects of running a company
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Xenos Heresy

The project

An action turn based strategy game available on the Google PlayStore. It is my final project of the 2nd year at IIM School. This game is the first one I did on mobile and was realized in 4 weaks with a team of 6: 1 artist, 2 designers and 3 programmers.

What I did

  • I built the hexagonal map architecture with custom coordinates independant from Unitys
  • I made all the methods to retrieve the different tiles (get the radius, lines, diagonals etc), as modular as possible to make the rest of the job easier
  • I made a custom pathfinding based on A* algorithm
  • Pathfinding gif
  • I made a custom FOV system using raytracing
  • FOV gif
  • I did most of the gameplay feedback
  • I was the sole manager of the PlayStore page & publishing
  • I did all the achievements & integration with the store
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Garbage Collector

Game screenshot

The project

A coop game I realized during an international jam. The Cross-Cultural Impact Jam was organized by Games4Change around the theme of "Amplifying voices". I was in an international team of 3 from the US and Canada. The game has been made in 5 days and then reviewed during a twitch live by Unity representatives.

What I did

  • I developped a modular system for items to go through different states
  • I made the different equipments and requirements to go through the different states
  • I did the item generation & generator
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OneCard

The project

A fictional project with the objective of creating a useful "smart" object, developping and promoting the idea through different channels like a website, 3D models, schematics and videos. Made during my first year at IIM School with a team of people with very different skillset, me taking care of the website and overall technical project management.

What I did

  • I managed and developped the mechanics & technical details of the card
  • I designed & coded the website using the assets other people created
  • I added a very technical vision to the design-oriented final paper
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Yeet The Gift

Game screenshot

The project

First time using Unreal Engine 4. The game has been made in 5 days with a team composed of 2nd, 3rd and 4th year students at IIM School during a Game Jam.

What I did

  • I designed & integrated the UI and menus
  • I helped optimize and debug during peer reviews we did to understand the engine functionning
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Die'N'Loop

Game screenshot

The project

A small puzzle game with a unique feature. It was my submission to the Ludum Dare 47. I did it with 3 other people during 72 hours.

What I did

  • I designed and developed the unique feature
  • I did the hero, enemy and platform movements
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Silence: Dead Planet

Game screenshot

The project

My submission to a random international Game Jam I found on Itch.io. I was with 2 other americans, one programmer and a sound designer. It was our first time using 3D in Unity for both of us so the 3 days development were a bit.. rough.

What I did

  • I made player movements and camera
  • I did basic item grab and interaction with doors
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Astermoji

Game screenshot

The project

My submission to the "Rookie Game Jam", organized by IIM School for the 2nd year classes. The objective was to build a big WarioWare using all the mini games made by the different teams around the theme of emojis.

What I did

  • I made the random item generation
  • I made the item placement & areas visualization
  • I did the placed items powers & characteristics
  • I did the gravity simulation
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Tak'r

The project

My first Game Jam. Made at the beginning of the 2nd year at IIM School, with a team of 6 composed of 2nd, 3rd and 4th year students.

What I did

  • I did the player movements
  • I did the conflict QTE interaction
  • I made the items you can interact with
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Antoine

Jeanselme

Game Developer

Portfolio

ShadowAxe

Founder - Developer

Java / Marketing / Management

Strategy / Resource management

Since 2014 - 15 people

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Xenos Heresy

Programmer

Unity

Action / Strategy

1 month - 6 people

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Garbage Collector

Programmer - Designer

Unity

Coop / Strategy

5 days - 3 people

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Yeet The Gift

Programmer

Unreal Engine 4

FPS

5 days - 6 people

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Die'N'Loop

Programmer - Designer

Unity

Puzzle

3 days - 4 people

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OneCard

Developer

HTML/CSS

Website

1 week - 4 people

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Astermoji

Programmer - Designer

Unity

Arcade

5 days - 6 people

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Silence: Dead Planet

Programmer - Designer

Unity

Puzzle / Scary

3 days - 3 people

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Tak'R

Programmer

Unity

Casual

5 days - 6 people

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Curriculum

Hi! I'm Antoine, a french student learning to code things.

I'm studying at IIM Paris - La Défense to get a Master's degree in Game Programming.
I mostly make games but I like to do other things like my Minecraft server network, websites, web apps, visual creations and Adobe After Effect/Premier scripting.

IRL I've been playing tennis for 10 years and Airsoft for 5.

You can find all my work on my itch.io and github pages, or you can download my resume here.

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