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About Antoine Jeanselme

cat about.md

I'm Antoine Jeanselme, a backend engineer based in Paris. For 4 years I've designed backend services and high-availability architectures in Java, TypeScript and Spring, alongside Kotlin, Python and Go, plus the cloud and DevOps side that ships and runs them: CI/CD, Kubernetes, Terraform.

## first steps

My love for building things on a computer started when I was 14. I was playing Minecraft and wanted my own server, so I learned how to set up a Linux box, use SSH, and install and configure the server myself.

I was hooked. Online courses, tutorials and my own projects took me into backend engineering, web development and game development. That server grew into ShadowAxe, a community of 30,000+ registered players. Through it I made lifelong friends, learned how to run a company, and found what I want to do: build things people love.

## work

At Parallel Studio I was the backend & DevOps engineer on Under The Waves. I designed the CI/CD tools and pipelines (Jenkins, Docker, Azure; Python, Go, C#/.NET) that automated deploys for 30+ developers, built the multiplatform delivery pipelines, and ran the production infrastructure: Linux servers, network, storage and backups. The game shipped in 2023 and sold 2M+ copies.

Then I went back to my roots with Shadow Studio. I designed the platform's backend architecture and REST APIs, deployed across cloud and on-premise, and kept it highly available as it grew to 30,000+ unique users. As an entrepreneurial project it also meant recruiting and managing 3 developers and making architecture calls that balance product and tech.

## today

Shadow Studio is becoming a side project again, and I'm looking for my next backend role. In the meantime I contribute to open source (Better Auth, Zerobyte) and run a Kubernetes homelab to experiment with infrastructure as code, GitOps and cloud-native architectures.

## education

Master's in software engineering, backend & developer tools major — Pôle Léonard de Vinci, Paris La Défense (2019 — 2024). I was lead developer on student teams of 3 to 15 and organised a week-long online game dev conference with 60 talks and 4,000+ attendees.

cat skills.yml

languages

daily
java · typescript · kotlin · python
also
go · c/c++ · c# / .net · javascript · sql
scripting
bash · powershell · groovy · yaml

backend & data

frameworks
spring · nest.js · fastify · next.js
apis
rest
auth
oauth · jwt · siwe · better auth
databases
postgresql · oracle · mysql · nosql

devops & ci/cd

containers
docker · kubernetes
iac & config
terraform · ansible
gitops
git · argo cd
pipelines
jenkins · xl deploy · xl release

cloud & systems

aws
iam · ec2 · vpc · rds · s3 · eks · elb · cloudwatch
also
azure · self-hosting
virtualisation
vmware · virtualbox
linux
red hat · centos · debian · ubuntu
network
ssh · sftp · dhcp

game dev

engines
unreal engine (c++) · unity (c#)

everything else

methods
agile · scrum
languages
french (native) · english (toefl c1)
off-screen
chess · tennis · gym

# always happy to pick up new tools — this site is built with TanStack Start and Tailwind CSS.